# Fragment / Space

<figure><img src="/files/2eNY2pUdOumJbC0Ssxd1" alt=""><figcaption><p>Flowchart from the Player's and Operator's Perspective</p></figcaption></figure>

As a game developer, you can define the number of game editions. Each edition is called a fragment, which serves as a game template. Fragment owners have the right to customize various parameters within the game.

Fragments are designed to address a common challenge in game development: while many game developers excel in game design, they often lack the willingness, experience, or resources for game operations. By converting game templates into fragments (in the form of NFTs), we separate these two roles and create a win-win situation:

1. **For Game Creators**:
   * Immediate upfront revenue from selling fragments
   * Ongoing earnings through royalties from subsequent game operations
2. **For Space Operators**:
   * Opportunities to profit from game operations
   * Access to high-quality game templates

This system ensures that original creators have a vested interest in the long-term quality of their games while providing them with a continuous revenue stream.

### **Space Creation Process**

When a user purchases a fragment from the marketplace (or inscribes a free template), they can create a game space by binding it to a domain name. Similar to how domain names work on the internet, these domain names act as proxies for entering the game spaces.

This approach allows for:

* Easy discoverability of games
* A familiar system for users to access different game spaces
* Potential for valuable domain names within the UniWorlds ecosystem

By separating game development from operations, fragments create a more dynamic and collaborative game creation ecosystem, benefiting both developers and operators while providing diverse gaming experiences for players.


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